Exploring 3D/VR Seat Selection Technology

Image for post
Image for post

By Wang Jingyao, Wireless Development Expert at Alibaba Entertainment

Released by AliENT

1. Overview

Image for post
Image for post

2. Damai’s Solution

Image for post
Image for post

2.1 Implementation Strategy

  • Small Venues: Scene VR

2.2 Full-Chain Modeling Process

Image for post
Image for post
Image for post
Image for post

2.3 Full-Chain Process

Currently, the conventional scheme of 3ds Max is used for modeling, while Damai is still investigating the mass production scheme based on 3D laser radar + SLAM.

Image for post
Image for post

3. 3D Venues

3.1 Loading of Model Texture

Image for post
Image for post
Image for post
Image for post

4. VR

1. VR Engine

Image for post
Image for post

2. VR View and Optimization

  1. Lens Distortion Correction
  2. Spatial Audio
  3. Head Tracking
  4. 3D Calibration
  5. Side-by-Side Rendering
  6. Stereo Geometry Configuration
  7. User Input Event Handling
Image for post
Image for post

5. Full-Chain Mass Production

  • Shooting: Professional cameras + Damai business end = Remotely controlled photo-taking + Seat information appended
  • Production: Binding, FOV inclination calculation, compression, and super-resolution reconstruction
  • Underlying Platform for Seat Selection: Base map protection — dark watermark and stream encryption
  • Big Frontends: Three-client VR engine, progressive loading, and stream encryption
Image for post
Image for post

6. Summary

Original Source:

Follow me to keep abreast with the latest technology news, industry insights, and developer trends.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store